Your server stays online. Whatever hits it.
- Free plan, no card required
- Live in under five minutes
- Unmetered bandwidth
Trusted by 6,000+ Minecraft networks
- TurboMine
- NexMC
- DriftMC
- Kumple.net
- SkiMC
- FezziMC
- Rapy.gg
From 20-slot survival servers to 2,000-player super-networks, on the same edge and the same filtering stack.
- Mitigation capacity
- 0 Tbps+
- Attacks blocked
- 0.00%
- Protected servers
- 0+
Scrubbing headroom across the edge fleet.
Volumetric, TCP state and application-layer vectors.
From 20-slot SMPs to 2,000-player networks.
The people who stopped refreshing their graphs
Owners and admins running production networks on BlueShield, in their own words.
We took a 900 Gbps hit in the middle of a launch event and nobody in chat noticed. That is the whole review.
Bot floods used to knock us over twice a week. They now get parked in the limbo before they ever reach the proxy, and our TPS graph is finally flat.
Setup was one CNAME and a firewall rule. Support answered on Discord in four minutes at 2am, which says more than any status page.
Three things generic scrubbing centres cannot do
Off-the-shelf DDoS protection sees TCP. We see Minecraft: the handshake, the protocol version, and how a real player moves.
Attack packets never reach userspace
A flood only costs you money when something has to look at it. Our first filtering stage runs in XDP, so spoofed SYNs, amplified UDP and malformed handshakes die on the network driver — no socket, no copy, no allocation. Userspace only ever sees traffic that already looks like a Minecraft client.
- 99.2%
- dropped pre-userspace
- 20M pps
- filtered per node
- 0
- allocations per drop
Pricing that follows your player count
Start free, move up when your network outgrows it. Unmetered bandwidth and the full filtering stack are included on every plan.
Everything you need to keep a small server standing.
- Unmetered bandwidth
- Layer 3/4 and Layer 7 filtering
- 1 protected domain
For networks that are growing faster than their hardware.
- Everything in Free
- 30-day advanced analytics
- Least-connections and round-robin routing
- 3 protected domains and Java origins
For large networks and event-scale traffic spikes.
- Everything in Pro
- 1,000 concurrent players
- 10 protected domains
- 8 Java backend origins
- Unmetered bandwidth on every plan
- Four AntiBot modes available
- All points of presence available
Questions we get before people sign up
If your question is not here, the fastest answer is usually a message on Discord.
Talk to someone who runs this infrastructure
Tell us what you are running and what keeps knocking it over. No sales script, no discovery call.
Under attack right now?
Skip the form. Our team sits on Discord, knows Minecraft infrastructure, and can have a network provisioned while you are still explaining the problem.
- Typical first reply under 10 minutes
- Provisioning in the same conversation, no ticket queue
- Engineers who run the edge, not a support script
Points of presence
Warsaw · Frankfurt · Gravelines · Beauharnois
Tell us which regions your players come from and we will point you at the closest edge before you migrate anything.






