BlueShieldBlueShield home
Client Area

Your server stays online. Whatever hits it.

BlueShield absorbs over 17 Tbps of volumetric traffic, drops junk packets in the kernel with XDP, and makes suspected bots prove they can walk before they touch your backend. Only real players get through.

  • Free plan, no card required
  • Live in under five minutes
  • Unmetered bandwidth

Trusted by 6,000+ Minecraft networks

  • TurboMine
  • NexMC
  • DriftMC
  • Kumple.net
  • SkiMC
  • FezziMC
  • Rapy.gg

From 20-slot survival servers to 2,000-player super-networks, on the same edge and the same filtering stack.

Mitigation capacity
0 Tbps+

Scrubbing headroom across the edge fleet.

Attacks blocked
0.00%

Volumetric, TCP state and application-layer vectors.

Protected servers
0+

From 20-slot SMPs to 2,000-player networks.

Operators

The people who stopped refreshing their graphs

Owners and admins running production networks on BlueShield, in their own words.

We took a 900 Gbps hit in the middle of a launch event and nobody in chat noticed. That is the whole review.
NWKasper LindqvistOwner · Northwind SMP
Bot floods used to knock us over twice a week. They now get parked in the limbo before they ever reach the proxy, and our TPS graph is finally flat.
CRMarisol VegaInfrastructure lead · Crystal Realms
Setup was one CNAME and a firewall rule. Support answered on Discord in four minutes at 2am, which says more than any status page.
ECTobias ReinhardtNetwork admin · EmberCraft
What sets us apart

Three things generic scrubbing centres cannot do

Off-the-shelf DDoS protection sees TCP. We see Minecraft: the handshake, the protocol version, and how a real player moves.

xdp
Kernel-level filtering

Attack packets never reach userspace

A flood only costs you money when something has to look at it. Our first filtering stage runs in XDP, so spoofed SYNs, amplified UDP and malformed handshakes die on the network driver — no socket, no copy, no allocation. Userspace only ever sees traffic that already looks like a Minecraft client.

99.2%
dropped pre-userspace
20M pps
filtered per node
0
allocations per drop
Pricing

Pricing that follows your player count

Start free, move up when your network outgrows it. Unmetered bandwidth and the full filtering stack are included on every plan.

Free
$0/mo

Everything you need to keep a small server standing.

20 concurrent players
  • Unmetered bandwidth
  • Layer 3/4 and Layer 7 filtering
  • 1 protected domain
Start for free
ProMost popular
$14.99/mo

For networks that are growing faster than their hardware.

300 concurrent players
  • Everything in Free
  • 30-day advanced analytics
  • Least-connections and round-robin routing
  • 3 protected domains and Java origins
Choose Pro
Ultimate
$59.99/mo

For large networks and event-scale traffic spikes.

1,000 concurrent players
  • Everything in Pro
  • 1,000 concurrent players
  • 10 protected domains
  • 8 Java backend origins
Choose Ultimate
  • Unmetered bandwidth on every plan
  • Four AntiBot modes available
  • All points of presence available
Compare every plan
FAQ

Questions we get before people sign up

If your question is not here, the fastest answer is usually a message on Discord.

Ask on Discord

Our edge carries more than 17 Tbps of Layer 3/4 capacity and filters roughly 20 million packets per second per node. That covers every attack size we have seen pointed at a Minecraft network, including multi-vector floods that mix volumetric and application-layer traffic.

Contact

Talk to someone who runs this infrastructure

Tell us what you are running and what keeps knocking it over. No sales script, no discovery call.

We answer by email. Mid-attack, Discord is faster.

Under attack right now?

Skip the form. Our team sits on Discord, knows Minecraft infrastructure, and can have a network provisioned while you are still explaining the problem.

  • Typical first reply under 10 minutes
  • Provisioning in the same conversation, no ticket queue
  • Engineers who run the edge, not a support script

Points of presence

Warsaw · Frankfurt · Gravelines · Beauharnois

Tell us which regions your players come from and we will point you at the closest edge before you migrate anything.

Join our Discord